Status bar:
Statusbar template: Skelegant
Textures: Community Chest 4
Lettering, numbers: Taken from Fuzzball's Otex statusbar
Mugshot: Taken from Skelegant's One Hell of a Marine (specifically the Kickassguy skin)

Hands:
Black gloves edit by Tommy Galano aka TG5, Bread; master hand sheet and all its contributors

Sprite credits:
Fists: JoeyTD for double knuckledusters
Chainsaw: Tesefy
Pistol: Midway (Doom 64 pistol base), LossForWords
Shotgun: Tesefy aka Sonik.o.Fan, Skelegant (wooden pump handle)
Super shotgun: Tesefy, Skelegant
Chaingun: Tesefy
Rocket Launcher: Tesefy
Plasma Rifle: Tesefy, Skelegant
BFG9500: Tesefy

Weapon pickups:
Fists: N/A
Chainsaw: ID
Pistol: N/A
Shotgun: Franco Tieppo, Necronnixis, heavily edited by me (taken from D4V)
Super shotgun: Franco Tieppo, Necronnixis, heavily edited by me (taken from D4V), polished by Skelegant and with added details by Tesefy
Chaingun: Tesefy, polished by Skelegant
Rocket luncher: Franco Tieppo, Necronnixis, edited by me (taken from D4V)
Plasma rifle: Tesefy, Skelegant, edited by me
BFG9500: Tesefy, edited by me

Reskinned props:
Various props by Zrrion the Insect, OSJC Latchford and Paul NMN
Techlamps taken from Doom 64, edited by me to be animated
Impaled human sprites by Skelegant

Projectile trails:
Rocket trail: Taken from Hell-Forged by Amuscaria
Plasma trail: Edited from Smooth Doom's plasma projectiles by me
BFG trail: Edited by me from Heretic's ethereal crossbow projectile death

Projectiles:
Rocket: Idle taken from Skelegant's One Hell of a Marine,explosion by Skelegant
Plasma: Taken from Smooth Doom, uses vanilla plasma death frames
BFGBall: Taken from Smooth Doom, uses Smooth Doom death frames
BFG tracer: Taken from Smooth Doom, uses Smooth Doom death frames

Items:
Bonuses: Doomer Blazkowicz (unsure of original provenance, crediting him instead)
Stimpack, medikit, berserk, backpack,  cell pickups: Nathan Silver
Armors, shell pickups, ammo box: SuperCupCake Tactics
Clip: Edited by me from some pickups by Tesefy, bullet by Zrrion
Rocket box: ZrrionTheInsect
Rocket: Based on rocket from One Hell of a Marine by Skelegant, edited by me

Sounds:
Player sounds: Unreal Tournament by Epic Games
DSOOF/landing: Taken from Quake 3 Arena
Various high resolution sounds: Per Kristian
Various pickup sounds: Quake 2, Doom 3 by Id Software
Pistol firing sound: Mixed from Squig's weapon sound collection with Nathan Silver's HQ Doom 64 pistol sound
Rifle firing sound: Mixed from Squig's weapon sound collection wtih Doom 3's chaingun
Various weapon firing sounds: Quake 2, Quake 3 Arena, Doom 3, Doom 2016, Halo Reach
Secret discovered sound: Edited from the Doom 3DO soundtrack
Nugget-specific sounds (DSKEYUP, DSLOCKED, DSKEYBNK): Doom 3
Optional world soundpack: Various sounds from Doom 3 and Quake 2, edited by me

Code:
Chainsaw attack code: Taken from Smooth Doom 21 by Alaux

Testing:
Skelegant, Ayba, AshtralFriend, TreehouseMinis - thank you!

Special thanks:
My dog for keeping me company, as I was quite sick while I worked on this over a week or two.
DoukDouk for making Sun Damage Omen, as I referenced its animation style for the shotguns and rocket launcher.
